A game book project by @nicolastilly
A game inspired by books. A book inspired by games...
You play a cristallographer. The goal of the game is to explore gems and various materials in order to uncover geometrical patterns. These will help you solve the complex and fascinating riddle in which you find yourself throughout the game.
In the present-day world, the properties of certain crystals are required in the manufacturing of high-tech electronic devices. The cristallographer's story is one of a world between minerals, electronics and lifeforms, in which everything is a question of scale. Technological innovations conflict with the Earth's available resources, a smartphone comprises dozens of metals such as copper, silver, cobalt, gold, ruthenium, tellurium... You are a cristallographer and will need to make choices in regard to these observations.
The cristallographer is a combination between a book, a video game and a puzzle. It will comprise various elements such as videos, drawings, texts, sounds... The game will also be accompanied by the publication of several issues of a journal entitled "Agrégat", which will explain in detail the story of the cristallographer, in particular via a fictional interview as well as a photographic work, and provide hints to resolve some of the game's enigmas.
The Cristallographer broadens and completes the multi-faceted project "La Bête-Monde" started in 2007, initially in the form of a sculpture. It gradually evolved with the addition of models, drawings and videos. Now, the Cristallographer brings an end to this research cycle.
— Prototypes —
— sketches and other reseach material —
— Agrégat —
— Exhibitions —
Art Games Demos #1 (On 25 February 2017 in Marseille), exhibition curated by Isabelle Arvers and Chloé Desmoineaux.
Nicolas Tilly was born in 1982 in Saint-Germain-en-laye (Yvelines, France) and lives and works in Paris. After graduating from the École Régionale des Beaux-Arts de Valence in 2006, he followed a post-graduate course at the École Nationale Supérieure de Création Industrielle in Paris in 2007, at which date the "Bête-Monde" project came to life, sculpture gradually expanded with models, drawings and videos, before becoming the current spatial installation.
Since his Fine-arts studies in Valence in 2006, he brought the research to video games through writing as well, leading an editorial project named Écriture-Vidéoludique. This project is now taking the form of a review-application mixing visual creation, writing and video, for tablets and smartphones.
Since September 2013, He teaches at the ESAD in Orléans, courses in interactive graphic design as well as the new forms of edition in the age of the Internet and digital culture.